--Rosploit
local StudsOffset = 0.1 -- Character height (negative if you're too high)
local Smoothness = 1 -- Character interpolation (0.1 - 1 = smooth - rigid)
local AnchorCharacter = false -- Prevent physics from causing inconsistencies
local HideCharacter = false -- Hide character on a platform
local NoCollision = false -- Disable player collision
local ChatEnabled = true -- See chat on your left hand in-game
local ChatLocalRange = 75 -- Local chat range
local ViewportEnabled = true -- View nearby players in a frame
local ViewportRange = 100 -- Maximum distance players are updated
local RagdollEnabled = true -- Use your character instead of hats (NetworkOwner vulnerability)
local RagdollHeadMovement = true -- Move your head separately from your body (+9 second wait)
local AutoRun = false -- Run script on respawn
local AutoRespawn = true -- Kill your real body when your virtual body dies
local WearAllAccessories = true -- Use all leftover hats for the head
local AccurateHandPosition = true -- Move your Roblox hands according to your real hands
local AccessorySettings = {
LeftArm= "";
RightArm= "";
LeftLeg= "";
RightLeg= "";
Torso= "";
Head= true;
BlockArms= true;
BlockLegs= true;
BlockTorso= true;
LimbOffset= CFrame.Angles(math.rad(90), 0, 0);
}
local FootPlacementSettings = {
RightOffset = Vector3.new(.5, 0, 0),
LeftOffset = Vector3.new(-.5, 0, 0),
}
--|| Script:
local Script = nil;
Script = function()
--[[
Variables
--]]
local Players = game:GetService("Players")
local Client = Players.LocalPlayer
local Character = Client.Character or Client.CharacterAdded:Wait()
local WeldBase = Character:WaitForChild("HumanoidRootPart")
local ArmBase = Character:FindFirstChild("RightHand") or Character:FindFirstChild("Right Arm") or WeldBase
local Backpack = Client:WaitForChild("Backpack")
local Mouse = Client:GetMouse()
local Camera = workspace.CurrentCamera
local VRService = game:GetService("VRService")
local VRReady = VRService.VREnabled
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local HttpService = game:GetService("HttpService")
local StarterGui = game:GetService("StarterGui")
local HeadAccessories = {};
local UsedAccessories = {};
local Pointer = false;
local Point1 = false;
local Point2 = false;
local VirtualRig = game:GetObjects("rbxassetid://4468539481")[1]
local VirtualBody = game:GetObjects("rbxassetid://4464983829")[1]
local Anchor = Instance.new("Part")
Anchor.Anchored = true
Anchor.Transparency = 1
Anchor.CanCollide = false
Anchor.Parent = workspace
if RagdollEnabled then
print("RagdollEnabled, thank you for using CLOVR!")
local NetworkAccess = coroutine.create(function()
settings().Physics.AllowSleep = false
while true do game:GetService("RunService").RenderStepped:Wait()
for _,Players in next, game:GetService("Players"):GetChildren() do
if Players ~= game:GetService("Players").LocalPlayer then
Players.MaximumSimulationRadius = 0.1 Players.SimulationRadius = 0 end end
game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
game:GetService("Players").LocalPlayer.SimulationRadius = math.huge*math.huge end end)
coroutine.resume(NetworkAccess)
end
--[[
Character Protection
--]]
local CharacterCFrame = WeldBase.CFrame
if not RagdollEnabled then
Character.Humanoid.AnimationPlayed:Connect(function(Animation)
Animation:Stop()
end)
for _, Track in next, Character.Humanoid:GetPlayingAnimationTracks() do
Track:Stop()
end
if HideCharacter then
local Platform = Instance.new("Part")
Platform.Anchored = true
Platform.Size = Vector3.new(100, 5, 100)
Platform.CFrame = CFrame.new(0, 10000, 0)
Platform.Transparency = 1
Platform.Parent = workspace
Character:MoveTo(Platform.Position + Vector3.new(0, 5, 0))
wait(.5)
end
if AnchorCharacter then
for _, Part in pairs(Character:GetChildren()) do
if Part:IsA("BasePart") then
Part.Anchored = true
end
end
end
end
--[[
Functions
--]]
function Tween(Object, Style, Direction, Time, Goal)
local tweenInfo = TweenInfo.new(Time, Enum.EasingStyle[Style], Enum.EasingDirection[Direction])
local tween = game:GetService("TweenService"):Create(Object, tweenInfo, Goal)
tween.Completed:Connect(function()
tween:Destroy()
end)
tween:Play()
return tween
end
local function GetMotorForLimb(Limb)
for _, Motor in next, Character:GetDescendants() do
if Motor:IsA("Motor6D") and Motor.Part1 == Limb then
return Motor
end
end
end
local function CreateAlignment(Limb, Part0)
local Attachment0 = Instance.new("Attachment", Part0 or Anchor)
local Attachment1 = Instance.new("Attachment", Limb)
local Orientation = Instance.new("AlignOrientation")
local Position = Instance.new("AlignPosition")
Orientation.Attachment0 = Attachment1
Orientation.Attachment1 = Attachment0
Orientation.RigidityEnabled = false
Orientation.MaxTorque = 20000
Orientation.Responsiveness = 40
Orientation.Parent = Character.HumanoidRootPart
Position.Attachment0 = Attachment1
Position.Attachment1 = Attachment0
Position.RigidityEnabled = false
Position.MaxForce = 40000
Position.Responsiveness = 40
Position.Parent = Character.HumanoidRootPart
Limb.Massless = false
local Motor = GetMotorForLimb(Limb)
if Motor then
Motor:Destroy()
end
return function(CF, Local)
if Local then
Attachment0.CFrame = CF
else
Attachment0.WorldCFrame = CF
end
end;
end
local function GetExtraTool()
for _, Tool in next, Character:GetChildren() do
if Tool:IsA("Tool") and not Tool.Name:match("LIMB_TOOL") then
return Tool
end
end
end
local function GetGripForHandle(Handle)
for _, Weld in next, Character:GetDescendants() do
if Weld:IsA("Weld") and (Weld.Part0 == Handle or Weld.Part1 == Handle) then
return Weld
end
end
wait(.2)
for _, Weld in next, Character:GetDescendants() do
if Weld:IsA("Weld") and (Weld.Part0 == Handle or Weld.Part1 == Handle) then
return Weld
end
end
end
local function CreateRightGrip(Handle)
local RightGrip = Instance.new("Weld")
RightGrip.Name = "RightGrip"
RightGrip.Part1 = Handle
RightGrip.Part0 = WeldBase
RightGrip.Parent = WeldBase
return RightGrip
end
local function CreateAccessory(Accessory, DeleteMeshes)
if not Accessory then
return
end
local HatAttachment = Accessory.Handle:FindFirstChildWhichIsA("Attachment")
local HeadAttachment = VirtualRig:FindFirstChild(HatAttachment.Name, true)
local BasePart = HeadAttachment.Parent
local HatAtt = HatAttachment.CFrame
local HeadAtt = HeadAttachment.CFrame
if DeleteMeshes then
if Accessory.Handle:FindFirstChild("Mesh") then
Accessory.Handle.Mesh:Destroy()
end
end
wait()
local Handle = Accessory:WaitForChild("Handle")
if Handle:FindFirstChildWhichIsA("Weld", true) then
Handle:FindFirstChildWhichIsA("Weld", true):Destroy()
Handle:BreakJoints()
else
Handle:BreakJoints()
end
Handle.Massless = true
Handle.Transparency = 0.5
UsedAccessories[Accessory] = true
local RightGrip = CreateRightGrip(Handle)
wait()
for _, Object in pairs(Handle:GetDescendants()) do
if not Object:IsA("BasePart") then
pcall(function()
Object.Transparency = 1
end)
pcall(function()
Object.Enabled = false
end)
end
end
return Handle, RightGrip, HatAtt, HeadAtt, BasePart;
end
local function GetHeadAccessories()
for _, Accessory in next, Character:GetChildren() do
if Accessory:IsA("Accessory") and not UsedAccessories[Accessory] then
local Handle, RightGrip, HatAtt, HeadAtt, BasePart = CreateAccessory(Accessory)
table.insert(HeadAccessories, {Handle, RightGrip, HatAtt, HeadAtt, BasePart})
do
Handle.Transparency = 1
end
if not WearAllAccessories then
break
end
end
end
end
--[[
VR Replication Setup
--]]
if not RagdollEnabled then
LeftHandle, LeftHandGrip = CreateAccessory(Character:FindFirstChild(AccessorySettings.LeftArm), AccessorySettings.BlockArms)
RightHandle, RightHandGrip = CreateAccessory(Character:FindFirstChild(AccessorySettings.RightArm), AccessorySettings.BlockArms)
LeftHipHandle, LeftLegGrip = CreateAccessory(Character:FindFirstChild(AccessorySettings.LeftLeg), AccessorySettings.BlockLegs)
RightHipHandle, RightLegGrip = CreateAccessory(Character:FindFirstChild(AccessorySettings.RightLeg), AccessorySettings.BlockLegs)
TorsoHandle, TorsoGrip = CreateAccessory(Character:FindFirstChild(AccessorySettings.Torso), AccessorySettings.BlockTorso)
GetHeadAccessories()
elseif RagdollEnabled then
if RagdollHeadMovement then
Permadeath()
MoveHead = CreateAlignment(Character["Head"])
end
MoveRightArm = CreateAlignment(Character["Right Arm"])
MoveLeftArm = CreateAlignment(Character["Left Arm"])
MoveRightLeg = CreateAlignment(Character["Right Leg"])
MoveLeftLeg = CreateAlignment(Character["Left Leg"])
MoveTorso = CreateAlignment(Character["Torso"])
MoveRoot = CreateAlignment(Character.HumanoidRootPart)
if RagdollHeadMovement then
for _, Accessory in next, Character:GetChildren() do
if Accessory:IsA("Accessory") and Accessory:FindFirstChild("Handle") then
local Attachment1 = Accessory.Handle:FindFirstChildWhichIsA("Attachment")
local Attachment0 = Character:FindFirstChild(tostring(Attachment1), true)
local Orientation = Instance.new("AlignOrientation")
local Position = Instance.new("AlignPosition")
print(Attachment1, Attachment0, Accessory)
Orientation.Attachment0 = Attachment1
Orientation.Attachment1 = Attachment0
Orientation.RigidityEnabled = false
Orientation.ReactionTorqueEnabled = true
Orientation.MaxTorque = 20000
Orientation.Responsiveness = 40
Orientation.Parent = Character.Head
Position.Attachment0 = Attachment1
Position.Attachment1 = Attachment0
Position.RigidityEnabled = false
Position.ReactionForceEnabled = true
Position.MaxForce = 40000
Position.Responsiveness = 40
Position.Parent = Character.Head
end
end
end
end
--[[
Movement
--]]
VirtualRig.Name = "VirtualRig"
VirtualRig.RightFoot.BodyPosition.Position = CharacterCFrame.p
VirtualRig.LeftFoot.BodyPosition.Position = CharacterCFrame.p
VirtualRig.Parent = workspace
VirtualRig:SetPrimaryPartCFrame(CharacterCFrame)
VirtualRig.Humanoid.Health = 0
VirtualRig:BreakJoints()
--
VirtualBody.Parent = workspace
VirtualBody.Name = "VirtualBody"
VirtualBody.Humanoid.WalkSpeed = 8
VirtualBody.Humanoid.CameraOffset = Vector3.new(0, StudsOffset, 0)
VirtualBody:SetPrimaryPartCFrame(CharacterCFrame)
VirtualBody.Humanoid.Died:Connect(function()
print("Virtual death")
if AutoRespawn then
Character:BreakJoints()
if RagdollHeadMovement and RagdollEnabled then
Network:Unclaim()
Respawn()
end
end
end)
--
Camera.CameraSubject = VirtualBody.Humanoid
Character.Humanoid.WalkSpeed = 0
Character.Humanoid.JumpPower = 1
for _, Part in next, VirtualBody:GetChildren() do
if Part:IsA("BasePart") then
Part.Transparency = 1
end
end
for _, Part in next, VirtualRig:GetChildren() do
if Part:IsA("BasePart") then
Part.Transparency = 1
end
end
if not VRReady then
VirtualRig.RightUpperArm.ShoulderConstraint.RigidityEnabled = true
VirtualRig.LeftUpperArm.ShoulderConstraint.RigidityEnabled = true
end
local OnMoving = RunService.Stepped:Connect(function()
local Direction = Character.Humanoid.MoveDirection
local Start = VirtualBody.HumanoidRootPart.Position
local Point = Start + Direction * 6
VirtualBody.Humanoid:MoveTo(Point)
end)
Character.Humanoid.Jumping:Connect(function()
VirtualBody.Humanoid.Jump = true
end)
UserInputService.JumpRequest:Connect(function()
VirtualBody.Humanoid.Jump = true
end)
--[[
VR Replication
--]]
if RagdollEnabled then
for _, Part in pairs(Character:GetDescendants()) do
if Part:IsA("BasePart") and Part.Name == "Handle" and Part.Parent:IsA("Accessory") then
Part.LocalTransparencyModifier = 1
elseif Part:IsA("BasePart") and Part.Transparency < 0.5 and Part.Name ~= "Head" then
Part.LocalTransparencyModifier = 0.5
elseif Part:IsA("BasePart") and Part.Name == "Head" then
Part.LocalTransparencyModifier = 1
end
if not Part:IsA("BasePart") and not Part:IsA("AlignPosition") and not Part:IsA("AlignOrientation") then
pcall(function()
Part.Transparency = 1
end)
pcall(function()
Part.Enabled = false
end)
end
end
end
local FootUpdateDebounce = tick()
local function FloorRay(Part, Distance)
local Position = Part.CFrame.p
local Target = Position - Vector3.new(0, Distance, 0)
local Line = Ray.new(Position, (Target - Position).Unit * Distance)
local FloorPart, FloorPosition, FloorNormal = workspace:FindPartOnRayWithIgnoreList(Line, {VirtualRig, VirtualBody, Character})
if FloorPart then
return FloorPart, FloorPosition, FloorNormal, (FloorPosition - Position).Magnitude
else
return nil, Target, Vector3.new(), Distance
end
end
local function Flatten(CF)
local X,Y,Z = CF.X,CF.Y,CF.Z
local LX,LZ = CF.lookVector.X,CF.lookVector.Z
return CFrame.new(X,Y,Z) * CFrame.Angles(0,math.atan2(LX,LZ),0)
end
local FootTurn = 1
local function FootReady(Foot, Target)
local MaxDist
if Character.Humanoid.MoveDirection.Magnitude > 0 then
MaxDist = .5
else
MaxDist = 1
end
local PastThreshold = (Foot.Position - Target.Position).Magnitude > MaxDist
local PastTick = tick() - FootUpdateDebounce >= 2
if PastThreshold or PastTick then
FootUpdateDebounce = tick()
end
return
PastThreshold
or
PastTick
end
local function FootYield()
local RightFooting = VirtualRig.RightFoot.BodyPosition
local LeftFooting = VirtualRig.LeftFoot.BodyPosition
local LowerTorso = VirtualRig.LowerTorso
local Yield = tick()
repeat
RunService.Stepped:Wait()
if
(LowerTorso.Position - RightFooting.Position).Y > 4
or
(LowerTorso.Position - LeftFooting.Position).Y > 4
or
((LowerTorso.Position - RightFooting.Position) * Vector3.new(1, 0, 1)).Magnitude > 4
or
((LowerTorso.Position - LeftFooting.Position) * Vector3.new(1, 0, 1)).Magnitude > 4
then
break
end
until tick() - Yield >= .17
end
local function UpdateFooting()
if not VirtualRig:FindFirstChild("LowerTorso") then
wait()
return
end
local Floor, FloorPosition, FloorNormal, Dist = FloorRay(VirtualRig.LowerTorso, 3)
Dist = math.clamp(Dist, 0, 5)
local FootTarget =
VirtualRig.LowerTorso.CFrame *
CFrame.new(FootPlacementSettings.RightOffset) -
Vector3.new(0, Dist, 0) +
Character.Humanoid.MoveDirection * (VirtualBody.Humanoid.WalkSpeed / 8) * 2
if FootReady(VirtualRig.RightFoot, FootTarget) then
VirtualRig.RightFoot.BodyPosition.Position = FootTarget.p
VirtualRig.RightFoot.BodyGyro.CFrame = Flatten(VirtualRig.LowerTorso.CFrame)
end
FootYield()
local FootTarget =
VirtualRig.LowerTorso.CFrame *
CFrame.new(FootPlacementSettings.LeftOffset) -
Vector3.new(0, Dist, 0) +
Character.Humanoid.MoveDirection * (VirtualBody.Humanoid.WalkSpeed / 8) * 2
if FootReady(VirtualRig.LeftFoot, FootTarget) then
VirtualRig.LeftFoot.BodyPosition.Position = FootTarget.p
VirtualRig.LeftFoot.BodyGyro.CFrame = Flatten(VirtualRig.LowerTorso.CFrame)
end
end
local function UpdateTorsoPosition()
if not RagdollEnabled then
if TorsoHandle then
local Positioning = VirtualRig.UpperTorso.CFrame
if not TorsoGrip or not TorsoGrip.Parent then
TorsoGrip = CreateRightGrip(TorsoHandle)
end
local Parent = TorsoGrip.Parent
TorsoGrip.C1 = CFrame.new()
TorsoGrip.C0 = TorsoGrip.C0:Lerp(WeldBase.CFrame:ToObjectSpace(Positioning * CFrame.new(0, -0.25, 0) * AccessorySettings.LimbOffset), Smoothness)
TorsoGrip.Parent = nil
TorsoGrip.Parent = Parent
end
else
local Positioning = VirtualRig.UpperTorso.CFrame
MoveTorso(Positioning * CFrame.new(0, -0.25, 0))
MoveRoot(Positioning * CFrame.new(0, -0.25, 0))
end
end
local function UpdateLegPosition()
if not RagdollEnabled then
if RightHipHandle then
local Positioning =
VirtualRig.RightLowerLeg.CFrame
: Lerp(VirtualRig.RightFoot.CFrame, 0.5)
+ Vector3.new(0, 0.5, 0)
if not RightHipHandle or not RightHipHandle.Parent then
RightLegGrip = CreateRightGrip(RightHipHandle)
end
local Parent = RightLegGrip.Parent
RightLegGrip.C1 = CFrame.new()
RightLegGrip.C0 = RightLegGrip.C0:Lerp(WeldBase.CFrame:ToObjectSpace(Positioning * AccessorySettings.LimbOffset), Smoothness)
RightLegGrip.Parent = nil
RightLegGrip.Parent = Parent
end
if LeftHipHandle then
local Positioning =
VirtualRig.LeftLowerLeg.CFrame
: Lerp(VirtualRig.LeftFoot.CFrame, 0.5)
+ Vector3.new(0, 0.5, 0)
if not LeftLegGrip or not LeftLegGrip.Parent then
LeftLegGrip = CreateRightGrip(LeftHipHandle)
end
local Parent = LeftLegGrip.Parent
LeftLegGrip.C1 = CFrame.new()
LeftLegGrip.C0 = LeftLegGrip.C0:Lerp(WeldBase.CFrame:ToObjectSpace(Positioning * AccessorySettings.LimbOffset), Smoothness)
LeftLegGrip.Parent = nil
LeftLegGrip.Parent = Parent
end
else
do
local Positioning =
VirtualRig.RightLowerLeg.CFrame
: Lerp(VirtualRig.RightFoot.CFrame, 0.5)
* CFrame.Angles(0, math.rad(180), 0)
+ Vector3.new(0, 0.5, 0)
MoveRightLeg(Positioning)
end
do
local Positioning =
VirtualRig.LeftLowerLeg.CFrame
: Lerp(VirtualRig.LeftFoot.CFrame, 0.5)
* CFrame.Angles(0, math.rad(180), 0)
+ Vector3.new(0, 0.5, 0)
MoveLeftLeg(Positioning)
end
end
end
warn("VRReady is", VRReady)
local function OnUserCFrameChanged(UserCFrame, Positioning, IgnoreTorso)
local Positioning = Camera.CFrame * Positioning
if not IgnoreTorso then
UpdateTorsoPosition()
UpdateLegPosition()
end
if not RagdollEnabled then
if UserCFrame == Enum.UserCFrame.Head and AccessorySettings.Head then
for _, Table in next, HeadAccessories do
local Handle, RightGrip, HatAtt, HeadAtt, BasePart = unpack(Table)
local LocalPositioning = Positioning
if not RightGrip or not RightGrip.Parent then
RightGrip = CreateRightGrip(Handle)
Table[2] = RightGrip
end
local Parent = RightGrip.Parent
if BasePart then
LocalPositioning = BasePart.CFrame * HeadAtt
end
RightGrip.C1 = HatAtt
RightGrip.C0 = RightGrip.C0:Lerp(WeldBase.CFrame:ToObjectSpace(LocalPositioning), Smoothness)
RightGrip.Parent = nil
RightGrip.Parent = Parent
end
elseif RightHandle and UserCFrame == Enum.UserCFrame.RightHand and AccessorySettings.RightArm then
local HandPosition = Positioning
local LocalPositioning = Positioning
if not RightHandGrip or not RightHandGrip.Parent then
RightHandGrip = CreateRightGrip(RightHandle)
end
if AccurateHandPosition then
HandPosition = HandPosition * CFrame.new(0, 0, 1)
end
if not VRReady then
local HeadRotation = Camera.CFrame - Camera.CFrame.p
HandPosition = VirtualRig.RightUpperArm.CFrame:Lerp(VirtualRig.RightLowerArm.CFrame, 0.5) * AccessorySettings.LimbOffset
--LocalPositioning = (HeadRotation + (HandPosition * CFrame.new(0, 0, 1)).p) * CFrame.Angles(math.rad(-45), 0, 0)
LocalPositioning = HandPosition * CFrame.new(0, 0, 1) * CFrame.Angles(math.rad(-180), 0, 0)
if Point2 then
VirtualRig.RightUpperArm.Aim.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
VirtualRig.RightUpperArm.Aim.CFrame = Camera.CFrame * AccessorySettings.LimbOffset
elseif VirtualRig.RightUpperArm.Aim.MaxTorque ~= Vector3.new(0, 0, 0) then
VirtualRig.RightUpperArm.Aim.MaxTorque = Vector3.new(0, 0, 0)
end
elseif AccurateHandPosition then
LocalPositioning = HandPosition
end
local Parent = RightHandGrip.Parent
RightHandGrip.C1 = CFrame.new()
RightHandGrip.C0 = RightHandGrip.C0:Lerp(WeldBase.CFrame:ToObjectSpace(HandPosition), Smoothness)
RightHandGrip.Parent = nil
RightHandGrip.Parent = Parent
--
local EquippedTool = GetExtraTool()
if EquippedTool and EquippedTool:FindFirstChild("Handle") then
local EquippedGrip = GetGripForHandle(EquippedTool.Handle)
local Parent = EquippedGrip.Parent
local ArmBaseCFrame = ArmBase.CFrame
if ArmBase.Name == "Right Arm" then
ArmBaseCFrame = ArmBaseCFrame
end
EquippedGrip.C1 = EquippedTool.Grip
EquippedGrip.C0 = EquippedGrip.C0:Lerp(ArmBaseCFrame:ToObjectSpace(LocalPositioning), Smoothness)
EquippedGrip.Parent = nil
EquippedGrip.Parent = Parent
end
elseif LeftHandle and UserCFrame == Enum.UserCFrame.LeftHand and AccessorySettings.LeftArm then
local HandPosition = Positioning
if not LeftHandGrip or not LeftHandGrip.Parent then
LeftHandGrip = CreateRightGrip(LeftHandle)
end
if AccurateHandPosition then
HandPosition = HandPosition * CFrame.new(0, 0, 1)
end
if not VRReady then
HandPosition = VirtualRig.LeftUpperArm.CFrame:Lerp(VirtualRig.LeftLowerArm.CFrame, 0.5) * AccessorySettings.LimbOffset
--warn("Setting HandPosition to hands")
if Point1 then
VirtualRig.LeftUpperArm.Aim.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
VirtualRig.LeftUpperArm.Aim.CFrame = Camera.CFrame * AccessorySettings.LimbOffset
elseif VirtualRig.LeftUpperArm.Aim.MaxTorque ~= Vector3.new(0, 0, 0) then
VirtualRig.LeftUpperArm.Aim.MaxTorque = Vector3.new(0, 0, 0)
end
end
local Parent = LeftHandGrip.Parent
LeftHandGrip.C1 = CFrame.new()
LeftHandGrip.C0 = LeftHandGrip.C0:Lerp(WeldBase.CFrame:ToObjectSpace(HandPosition), Smoothness)
LeftHandGrip.Parent = nil
LeftHandGrip.Parent = Parent
end
end
if RagdollEnabled then
if UserCFrame == Enum.UserCFrame.Head and RagdollHeadMovement then
MoveHead(Positioning)
elseif UserCFrame == Enum.UserCFrame.RightHand then
local Positioning = Positioning
if not VRReady then
Positioning = VirtualRig.RightUpperArm.CFrame:Lerp(VirtualRig.RightLowerArm.CFrame, 0.5)
elseif AccurateHandPosition then
Positioning = Positioning * CFrame.new(0, 0, 1)
end
if VRReady then
Positioning = Positioning * AccessorySettings.LimbOffset
end
MoveRightArm(Positioning)
if Point2 then
VirtualRig.RightUpperArm.Aim.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
VirtualRig.RightUpperArm.Aim.CFrame = Camera.CFrame * AccessorySettings.LimbOffset
elseif VirtualRig.RightUpperArm.Aim.MaxTorque ~= Vector3.new(0, 0, 0) then
VirtualRig.RightUpperArm.Aim.MaxTorque = Vector3.new(0, 0, 0)
end
elseif UserCFrame == Enum.UserCFrame.LeftHand then
local Positioning = Positioning
if not VRReady then
Positioning = VirtualRig.LeftUpperArm.CFrame:Lerp(VirtualRig.LeftLowerArm.CFrame, 0.5)
elseif AccurateHandPosition then
Positioning = Positioning * CFrame.new(0, 0, 1)
end
if VRReady then
Positioning = Positioning * AccessorySettings.LimbOffset
end
MoveLeftArm(Positioning)
if Point1 then
VirtualRig.LeftUpperArm.Aim.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
VirtualRig.LeftUpperArm.Aim.CFrame = Camera.CFrame * AccessorySettings.LimbOffset
elseif VirtualRig.LeftUpperArm.Aim.MaxTorque ~= Vector3.new(0, 0, 0) then
VirtualRig.LeftUpperArm.Aim.MaxTorque = Vector3.new(0, 0, 0)
end
end
end
if UserCFrame == Enum.UserCFrame.Head then
VirtualRig.Head.CFrame = Positioning
elseif UserCFrame == Enum.UserCFrame.RightHand and VRReady then
VirtualRig.RightHand.CFrame = Positioning
elseif UserCFrame == Enum.UserCFrame.LeftHand and VRReady then
VirtualRig.LeftHand.CFrame = Positioning
end
if not VRReady and VirtualRig.LeftHand.Anchored then
VirtualRig.RightHand.Anchored = false
VirtualRig.LeftHand.Anchored = false
elseif VRReady and not VirtualRig.LeftHand.Anchored then
VirtualRig.RightHand.Anchored = true
VirtualRig.LeftHand.Anchored = true
end
end
local CFrameChanged = VRService.UserCFrameChanged:Connect(OnUserCFrameChanged)
local OnStepped = RunService.Stepped:Connect(function()
for _, Part in pairs(VirtualRig:GetChildren()) do
if Part:IsA("BasePart") then
Part.CanCollide = false
end
end
if RagdollEnabled then
for _, Part in pairs(Character:GetChildren()) do
if Part:IsA("BasePart") then
Part.CanCollide = false
end
end
end
if NoCollision then
for _, Player in pairs(Players:GetPlayers()) do
if Player ~= Client and Player.Character then
local Descendants = Player.Character:GetDescendants()
for i = 1, #Descendants do
local Part = Descendants[i]
if Part:IsA("BasePart") then
Part.CanCollide = false
Part.Velocity = Vector3.new()
Part.RotVelocity = Vector3.new()
end
end
end
end
end
end)
local OnRenderStepped = RunService.Stepped:Connect(function()
Camera.CameraSubject = VirtualBody.Humanoid
if RagdollEnabled then
Character.HumanoidRootPart.CFrame = VirtualRig.UpperTorso.CFrame
Character.HumanoidRootPart.Velocity = Vector3.new(0, 0, 0)
end
if not VRReady then
OnUserCFrameChanged(Enum.UserCFrame.Head, CFrame.new(0, 0, 0))
OnUserCFrameChanged(Enum.UserCFrame.RightHand, CFrame.new(0, 0, 0), true)
OnUserCFrameChanged(Enum.UserCFrame.LeftHand, CFrame.new(0, 0, 0), true)
end
end)
spawn(function()
while Character and Character.Parent do
FootYield()
UpdateFooting()
end
end)
--[[
Non-VR Support + VR Mechanics
--]]
local OnInput = UserInputService.InputBegan:Connect(function(Input, Processed)
if not Processed then
if Input.KeyCode == Enum.KeyCode.LeftControl or Input.KeyCode == Enum.KeyCode.ButtonL2 then
Tween(VirtualBody.Humanoid, "Elastic", "Out", 1, {
CameraOffset = Vector3.new(0, StudsOffset - 1.5, 0)
})
end
if Input.KeyCode == Enum.KeyCode.X then
if RagdollEnabled and RagdollHeadMovement then
Network:Unclaim()
Respawn()
end
end
if Input.KeyCode == Enum.KeyCode.C then
VirtualBody:MoveTo(Mouse.Hit.p)
VirtualRig:MoveTo(Mouse.Hit.p)
end
end
if Input.KeyCode == Enum.KeyCode.LeftShift or Input.KeyCode == Enum.KeyCode.ButtonR2 then
Tween(VirtualBody.Humanoid, "Sine", "Out", 1, {
WalkSpeed = 16
})
end
if not VRReady and Input.UserInputType == Enum.UserInputType.MouseButton1 then
Point1 = true
end
if not VRReady and Input.UserInputType == Enum.UserInputType.MouseButton2 then
Point2 = true
end
if VRReady and Input.KeyCode == Enum.KeyCode.ButtonY then
Character:BreakJoints()
if RagdollEnabled and RagdollHeadMovement then
Network:Unclaim()
Respawn()
end
end
end)
local OnInputEnded = UserInputService.InputEnded:Connect(function(Input, Processed)
if not Processed then
if Input.KeyCode == Enum.KeyCode.LeftControl or Input.KeyCode == Enum.KeyCode.ButtonL2 then
Tween(VirtualBody.Humanoid, "Elastic", "Out", 1, {
CameraOffset = Vector3.new(0, StudsOffset, 0)
})
end
end
if Input.KeyCode == Enum.KeyCode.LeftShift or Input.KeyCode == Enum.KeyCode.ButtonR2 then
Tween(VirtualBody.Humanoid, "Sine", "Out", 1, {
WalkSpeed = 8
})
end
if not VRReady and Input.UserInputType == Enum.UserInputType.MouseButton1 then
Point1 = false
end
if not VRReady and Input.UserInputType == Enum.UserInputType.MouseButton2 then
Point2 = false
end
end)
--[[
Proper Cleanup
--]]
local OnReset
OnReset = Client.CharacterAdded:Connect(function()
OnReset:Disconnect();
CFrameChanged:Disconnect();
OnStepped:Disconnect();
OnRenderStepped:Disconnect();
OnMoving:Disconnect();
OnInput:Disconnect();
OnInputEnded:Disconnect();
VirtualRig:Destroy();
VirtualBody:Destroy();
if RagdollEnabled then
Network:Unclaim();
end
if AutoRun then
delay(2, function()
Script()
end)
end
end)
if ChatEnabled then
spawn(ChatHUDFunc)
end
if ViewportEnabled then
spawn(ViewHUDFunc)
end
do
--[[
Functions
--]]
local Players = game:GetService("Players")
local Client = Players.LocalPlayer
local VRService = game:GetService("VRService")
local VRReady = VRService.VREnabled
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
--[[
Code
--]]
if VRReady then
local Pointer = game:GetObjects("rbxassetid://4476173280")[1]
Pointer.Parent = workspace
Pointer.Beam.Enabled = false
Pointer.Target.ParticleEmitter.Enabled = false
local RenderStepped = RunService.RenderStepped:Connect(function()
if Pointer.Beam.Enabled then
local RightHand = Camera.CFrame * VRService:GetUserCFrame(Enum.UserCFrame.RightHand)
local Target = RightHand * CFrame.new(0, 0, -10)
local Line = Ray.new(RightHand.p, (Target.p - RightHand.p).Unit * 128)
local Part, Position = workspace:FindPartOnRayWithIgnoreList(Line, {VirtualRig, VirtualBody, Character, Pointer})
local Distance = (Position - RightHand.p).Magnitude
Pointer.Target.Position = Vector3.new(0, 0, -Distance)
Pointer.CFrame = RightHand
end
end)
local Input = UserInputService.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.ButtonB then
Pointer.Beam.Enabled = not Pointer.Beam.Enabled
Pointer.Target.ParticleEmitter.Enabled = not Pointer.Target.ParticleEmitter.Enabled
end
end)
--
local CharacterAdded
CharacterAdded = Client.CharacterAdded:Connect(function()
RenderStepped:Disconnect()
Input:Disconnect()
CharacterAdded:Disconnect()
Pointer:Destroy()
Pointer = nil
end)
else
return
end
end
end;
Permadeath = function()
local ch = game.Players.LocalPlayer.Character
local prt=Instance.new("Model", workspace)
local z1 = Instance.new("Part", prt)
z1.Name="Torso"
z1.CanCollide = false
z1.Anchored = true
local z2 =Instance.new("Part", prt)
z2.Name="Head"
z2.Anchored = true
z2.CanCollide = false
local z3 =Instance.new("Humanoid", prt)
z3.Name="Humanoid"
z1.Position = Vector3.new(0,9999,0)
z2.Position = Vector3.new(0,9991,0)
game.Players.LocalPlayer.Character=prt
wait(5)
warn("50%")
game.Players.LocalPlayer.Character=ch
wait(6)
warn("100%")
end;
Respawn = function()
local ch = game.Players.LocalPlayer.Character
local prt=Instance.new("Model", workspace)
local z1 = Instance.new("Part", prt)
z1.Name="Torso"
z1.CanCollide = false
z1.Anchored = true
local z2 =Instance.new("Part", prt)
z2.Name="Head"
z2.Anchored = true
z2.CanCollide = false
local z3 =Instance.new("Humanoid", prt)
z3.Name="Humanoid"
z1.Position = Vector3.new(0,9999,0)
z2.Position = Vector3.new(0,9991,0)
game.Players.LocalPlayer.Character=prt
wait(5)
game.Players.LocalPlayer.Character=ch
end;
ChatHUDFunc = function()
--[[
Variables
--]]
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local VRService = game:GetService("VRService")
local VRReady = VRService.VREnabled
local Players = game:GetService("Players")
local Client = Players.LocalPlayer
local ChatHUD = game:GetObjects("rbxassetid://4476067885")[1]
local GlobalFrame = ChatHUD.GlobalFrame
local Template = GlobalFrame.Template
local LocalFrame = ChatHUD.LocalFrame
local Global = ChatHUD.Global
local Local = ChatHUD.Local
local Camera = workspace.CurrentCamera
Template.Parent = nil
ChatHUD.Parent = game:GetService("CoreGui")
--[[
Code
--]]
local Highlight = Global.Frame.BackgroundColor3
local Deselected = Local.Frame.BackgroundColor3
local OpenGlobalTab = function()
Global.Frame.BackgroundColor3 = Highlight
Local.Frame.BackgroundColor3 = Deselected
Global.Font = Enum.Font.SourceSansBold
Local.Font = Enum.Font.SourceSans
GlobalFrame.Visible = true
LocalFrame.Visible = false
end
local OpenLocalTab = function()
Global.Frame.BackgroundColor3 = Deselected
Local.Frame.BackgroundColor3 = Highlight
Global.Font = Enum.Font.SourceSans
Local.Font = Enum.Font.SourceSansBold
GlobalFrame.Visible = false
LocalFrame.Visible = true
end
Global.MouseButton1Down:Connect(OpenGlobalTab)
Local.MouseButton1Down:Connect(OpenLocalTab)
Global.MouseButton1Click:Connect(OpenGlobalTab)
Local.MouseButton1Click:Connect(OpenLocalTab)
OpenLocalTab()
--
local function GetPlayerDistance(Sender)
if Sender.Character and Sender.Character:FindFirstChild("Head") then
return math.floor((Sender.Character.Head.Position - Camera:GetRenderCFrame().p).Magnitude + 0.5)
end
end
local function NewGlobal(Message, Sender, Color)
local Frame = Template:Clone()
Frame.Text = ("[%s]: %s"):format(Sender.Name, Message)
Frame.User.Text = ("[%s]:"):format(Sender.Name)
Frame.User.TextColor3 = Color
Frame.BackgroundColor3 = Color
Frame.Parent = GlobalFrame
delay(60, function()
Frame:Destroy()
end)
end
local function NewLocal(Message, Sender, Color, Dist)
local Frame = Template:Clone()
Frame.Text = ("(%s) [%s]: %s"):format(tostring(Dist), Sender.Name, Message)
Frame.User.Text = ("(%s) [%s]:"):format(tostring(Dist), Sender.Name)
Frame.User.TextColor3 = Color
Frame.BackgroundColor3 = Color
Frame.Parent = LocalFrame
delay(60, function()
Frame:Destroy()
end)
end
local function OnNewChat(Message, Sender, Color)
if not ChatHUD or not ChatHUD.Parent then return end
NewGlobal(Message, Sender, Color)
local Distance = GetPlayerDistance(Sender)
if Distance and Distance <= ChatLocalRange then
NewLocal(Message, Sender, Color, Distance)
end
end
local function OnPlayerAdded(Player)
if not ChatHUD or not ChatHUD.Parent then return end
local Color = BrickColor.Random().Color
Player.Chatted:Connect(function(Message)
OnNewChat(Message, Player, Color)
end)
end
Players.PlayerAdded:Connect(OnPlayerAdded)
for _, Player in pairs(Players:GetPlayers()) do
OnPlayerAdded(Player)
end
--
local ChatPart = ChatHUD.Part
ChatHUD.Adornee = ChatPart
if VRReady then
ChatHUD.Parent = game:GetService("CoreGui")
ChatHUD.Enabled = true
ChatHUD.AlwaysOnTop = true
local OnInput = UserInputService.InputBegan:Connect(function(Input, Processed)
if not Processed then
if Input.KeyCode == Enum.KeyCode.ButtonX then
ChatHUD.Enabled = not ChatHUD.Enabled
end
end
end)
local RenderStepped = RunService.RenderStepped:Connect(function()
local LeftHand = VRService:GetUserCFrame(Enum.UserCFrame.LeftHand)
ChatPart.CFrame = Camera.CFrame * LeftHand
end)
local CharacterAdded
CharacterAdded = Client.CharacterAdded:Connect(function()
OnInput:Disconnect()
RenderStepped:Disconnect()
CharacterAdded:Disconnect()
ChatHUD:Destroy()
ChatHUD = nil
end)
end
wait(9e9)
end;
ViewHUDFunc = function()
--[[
Variables
--]]
local ViewportRange = ViewportRange or 32
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local VRService = game:GetService("VRService")
local VRReady = VRService.VREnabled
local Players = game:GetService("Players")
local Client = Players.LocalPlayer
local Mouse = Client:GetMouse()
local Camera = workspace.CurrentCamera
local CameraPort = Camera.CFrame
local ViewHUD = script:FindFirstChild("ViewHUD") or game:GetObjects("rbxassetid://4480405425")[1]
local Viewport = ViewHUD.Viewport
local Viewcam = Instance.new("Camera")
local ViewPart = ViewHUD.Part
ViewHUD.Parent = game:GetService("CoreGui")
Viewcam.Parent = Viewport
Viewcam.CameraType = Enum.CameraType.Scriptable
Viewport.CurrentCamera = Viewcam
Viewport.BackgroundTransparency = 1
--[[
Code
--]]
local function Clone(Character)
local Arc = Character.Archivable
local Clone;
Character.Archivable = true
Clone = Character:Clone()
Character.Archivable = Arc
return Clone
end
local function GetPart(Name, Parent, Descendants)
for i = 1, #Descendants do
local Part = Descendants[i]
if Part.Name == Name and Part.Parent.Name == Parent then
return Part
end
end
end
local function OnPlayerAdded(Player)
if not ViewHUD or not ViewHUD.Parent then return end
local function CharacterAdded(Character)
if not ViewHUD or not ViewHUD.Parent then return end
Character:WaitForChild("Head")
Character:WaitForChild("Humanoid")
wait(3)
local FakeChar = Clone(Character)
local Root = FakeChar:FindFirstChild("HumanoidRootPart") or FakeChar:FindFirstChild("Head")
local RenderConnection;
local Descendants = FakeChar:GetDescendants()
local RealDescendants = Character:GetDescendants()
local Correspondents = {};
FakeChar.Humanoid.DisplayDistanceType = "None"
for i = 1, #Descendants do
local Part = Descendants[i]
local Real = Part:IsA("BasePart") and GetPart(Part.Name, Part.Parent.Name, RealDescendants)
if Part:IsA("BasePart") and Real then
Part.Anchored = true
Part:BreakJoints()
if Part.Parent:IsA("Accessory") then
Part.Transparency = 0
end
table.insert(Correspondents, {Part, Real})
end
end
RenderConnection = RunService.RenderStepped:Connect(function()
if not Character or not Character.Parent then
RenderConnection:Disconnect()
FakeChar:Destroy()
return
end
if (Root and (Root.Position - Camera.CFrame.p).Magnitude <= ViewportRange) or Player == Client or not Root then
for i = 1, #Correspondents do
local Part, Real = unpack(Correspondents[i])
if Part and Real and Part.Parent and Real.Parent then
Part.CFrame = Real.CFrame
elseif Part.Parent and not Real.Parent then
Part:Destroy()
end
end
end
end)
FakeChar.Parent = Viewcam
end
Player.CharacterAdded:Connect(CharacterAdded)
if Player.Character then
spawn(function()
CharacterAdded(Player.Character)
end)
end
end
local PlayerAdded = Players.PlayerAdded:Connect(OnPlayerAdded)
for _, Player in pairs(Players:GetPlayers()) do
OnPlayerAdded(Player)
end
ViewPart.Size = Vector3.new()
if VRReady then
Viewport.Position = UDim2.new(.62, 0, .89, 0)
Viewport.Size = UDim2.new(.3, 0, .3, 0)
Viewport.AnchorPoint = Vector2.new(.5, 1)
else
Viewport.Size = UDim2.new(0.3, 0, 0.3, 0)
end
local RenderStepped = RunService.RenderStepped:Connect(function()
local Render = Camera.CFrame
local Scale = Camera.ViewportSize
if VRReady then
Render = Render * VRService:GetUserCFrame(Enum.UserCFrame.Head)
end
CameraPort = CFrame.new(Render.p + Vector3.new(5, 2, 0), Render.p)
Viewport.Camera.CFrame = CameraPort
ViewPart.CFrame = Render * CFrame.new(0, 0, -16)
ViewHUD.Size = UDim2.new(0, Scale.X - 6, 0, Scale.Y - 6)
end)
--
local CharacterAdded
CharacterAdded = Client.CharacterAdded:Connect(function()
RenderStepped:Disconnect()
CharacterAdded:Disconnect()
PlayerAdded:Disconnect()
ViewHUD:Destroy()
ViewHUD = nil
end)
wait(9e9)
end;
Script()
wait(2)
local Players = game:GetService("Players")
local lp = Players.LocalPlayer
local character = lp.Character
local A0LL = Instance.new("Attachment", character["Left Leg"])
A0LL.Position = Vector3.new(0, 1, 0)
local A1LL = Instance.new("Attachment", character["Torso"])
A1LL.Position = Vector3.new(-0.5, -1, 0)
local socket1 = Instance.new("BallSocketConstraint", character["Left Leg"])
socket1.Attachment0 = A0LL
socket1.Attachment1 = A1LL
local A0RL = Instance.new("Attachment", character["Right Leg"])
A0RL.Position = Vector3.new(0, 1, 0)
local A1RL = Instance.new("Attachment", character["Torso"])
A1RL.Position = Vector3.new(0.5, -1, 0)
local socket2 = Instance.new("BallSocketConstraint", character["Right Leg"])
socket2.Attachment0 = A0RL
socket2.Attachment1 = A1RL
local A0H = Instance.new("Attachment", character["Head"])
A0H.Position = Vector3.new(0, -0.5, 0)
local A1H = Instance.new("Attachment", character["Torso"])
A1H.Position = Vector3.new(0, 1, 0)
local socket5 = Instance.new("BallSocketConstraint", character["Head"])
socket5.Attachment0 = A0H
socket5.Attachment1 = A1H
loadstring(game:HttpGet("https://pastebin.com/raw/Byd1PdHn",true))()
-----------------------------------------------------------
wait(9e9)
warn("Rospliot :)")
2nd FE VR Script V2 - Pastebin.com (2024)
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